Friday Funday: 3 Googley Ways to Have some Summer Fun Now.

Looking for a little break from the reviews, marking, reporting, prep, and generally work in general, well look no further. Below you will find hours for wasting time, escaping, or  recharging, depends on your mindset. Brought to you by Google.

1.  Experiments with Google: You may have heard of Google Quick Draw or Emoji Scavenger hunt but these just scratch the surface of the Google Chrome Experiments available showcasing web browser based experiments, interactive programs, and artistic projects. Enjoy the journey down the rabbit hole into the web-based, VR, AI, and AR world. One of my new favorites is the Morse Code Experiment, check it out. 

2. Google Doodle Games: Google Doodles are more than amazing pieces of art celebrating holidays and icons figures. The best ones are interactive but the trouble has always been that they are only there for a day. Great news, now you can turn back the clock into the archive of Google Doodle interactive games. Check out a few favorites below.

Rubix Cube: See if you can complete the digital version.

Basketball: With the NBA Finals going on, kids would love to see if they can sink 3s like Steph Curry. 

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Birth of Hip Hop: My favorite by far. Not only does the intro provide a great history lesson but the game is just pure fun. 

Pony Express: Fun racing game that is as expected, addictive. 

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Pac Man: An oldie but a goodie.

3. Let me Google That for You: This is my favorite resource for responding to people who have questions that a simpple Google Search can solve. Have a little fun and start responding with one of these linked in your responses to emails which ask simple questions. Be aware, people’s responses to this may vary.   

Popular Questions:

How to upload a word file to google Docs.

How do I create a short URL?


12 Places to Float Ideas and Prototypes for Students

I think we are at a stage in 2018 where we can all get behind the necessity of what we learn being transferable to the real world. In his presentation, Grant Higgins -Understanding by Design states, and I paraphrase, the largest misunderstanding of Understanding by Design was that people missed the necessary balance between content and performance with the goal being student autonomous and authentic performance similar that of a soccer player during a match. The problem we continue to see is the lack of fields and authentic competition.

How this manifests this is schools is, students, creating representations of learning, awareness posters, pieces of writing, performances, product and prototypes, and sharing them for the most part, within their internal community. Anyone can get their family and friends to identify with their cause or garner a purchase of their new hip prototype of a t-shirt or food product. My question is, how does this prepare this for the real world?

In 2018, the most valuable commodity of any organization is it's ideas. We live in a time where the largest taxicab company, owns no cars. The largest hotel chain owns no hotels. The largest shopping market owns no malls. Etc, Etc. When Facebook acquired Instagram for one billion dollars, it wasn’t for it’s capital investments, it was for it’s intellectual property, their ideas. Ideas are the currency of 2018. Since that is the case, how can we teach our students to be better at creating, cultivating, curating, and floating ideas? I believe we have to do so in the most authentic way possible and that buy not holding our students to authentic standards by floating ideas in a public democratic marketplace, we are handicapping their creative capacity.

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Below are a collection of places where students can float ideas, share prototypes and get real feedback from a real audience. Uploading a product to Kickstarter or entering a design contest on Instructables is a real as it gets. It doesn’t matter if students win, what matters is they are going to be more conscious about what they develop, get feedback from a real audience, and will get better while immersed in a real-time marketplace. If at first, they get no feedback, then obviously what is being created isn’t that great, yet. To have good ideas, you need to have lots of ideas. The more our students are active in the process of creating content for the real world, the better they will be.

1. Instructables: This is an amazing site and community to plug your students into and for teachers to get started with      Engineering Design and Maker education. If you are teaching the IB or Common Core standards, they are rooted in Design and this resources can get you started. Students are also given clear instructions and guides to submit an “Instructable”. This goes far beyond just posting an idea, but postions  students as teachers in the creation of their ideas, thus truly embracing collaboration. There is also a community which shares skills via classes for free. If students can’t bring their ideas to life, start learning how to. If they are experts at skill, teach someone else and share here.

2. Etsy:If your students are creating products for sale, Etsy is the market to leverage. “Sellers” can build profiles telling their story, build their brand, and get feedback based on more than sales with a review system with stars and comments. No different than amazon or ebay but for Makers.

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3. Kickstarter: If your students have an idea but don’t have the capital to get it off the ground, give Kickstarter a try. Their deliverable becomes a marketing campaign rather than product development. In 2018, if you need funding for an idea, Kickstart is the place to go.

4. ThingiVerse: A great space to share ideas and engage in contest that involve 3D printing. Student can submit solutions to the various “Challenges” which again helps engage with an authentic audience and gives them real world feedback.

5. Story Wars:  A collaborative writing platform for students which can be gives them the opportubity to write the next chapter in a story in various genres. To quote:

“Story Wars is a place where random writers with amazing ideas in their head come to express their thoughts.  Any person can pitch an idea and create a story, but the moment the story is published, it is no longer truly theirs, but it is adopted by the Story Wars Community. Different users can write a chapter to a story that they like and want to contribute to. The twist is that for your chapter to be official, it has to be voted in. By going up against different authors, you actually have to try. Because of that, you slowly start to become a better writer."

If you want to stop writing a certain book, you can. You can give it to the hands of the community, and watch it flourish into something beautiful.In short, Story Wars is a place that challenges you to be the best that you can be, while having fun and enjoying the experience.

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6. Teen Ink:  Teen Ink, a national teen magazine, book series, and website devoted entirely to teenage writing, art, photos and forums. Students must be age 13-19 to participate.

7. GitHub: Currently our Near Space program is hosting and sharing a variety of files here. If your students are developing software. GitHub is a web-based hosting service for version control using git. It is mostly used for computer code. It offers all of thedistributed version control and source code management functionality of Git as well as adding its own features. GitHub brings together the world's largest community of developers to discover, share, and build better software. From open source projects to private team endeavors.

8- 10. Pixabay, Unsplash, or Mourgefile:  Most schools teach digital literacy and have their students publishing photos online. Not many though have their students upload their photos to an open source database which can give them exposure, feedback, and help them build profile for their work. Pixabay Unsplash, and Mourgefile are great places to share high quality royalty photos for all photographers.

11. Hit Record: HitRecord is an online collaborative production company founded and owned by actor and director Joseph Gordon-Levitt. The company uses a variety of media to produce such projects as short films, books, and DVDs

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12. The Guardian’s “Blogging Students”: The Guardian has created a great platform to showcase student writing and they aren’t at all afraid of controversial content. Imagine the reaction your students would have being published on one of the worlds largest newspapers.

Data that tells stories with Gapminder Tools

There is a big disconnect between perception and reality in a world of click bait driven media, profit driven news, and an overwhelming amount of content at our fingertips. Fortunately we are seeing more and more massive collaborative efforts to make data live, public, and easily accessible. You may recall Hans Rosling’s TED talk: Debunking third-world myths with the best stats you've ever seen from over 10 years which wowed us with data and the ability to delineate historical events, impact and similarities between between nations which once seemed so different.

Sadly since then, Hans has passed away but graciously he left us a legacy and his work lives on and continues to grow on through the efforts of this son, Ola and his daughter in-law Anna through the Gapminder website and their newly published book Factfulness.


Gapminder Tools puts the data that wowed us a decade ago into the hands of anyone. Users can select from a from a large variety of datasets ranging from life expectancy to literacy rates, to energy, to name some from any country on earth over the past 100 years in various forms including maps, bubbles, ranks, or graphs, etc. Data comes to life, can tell a story, or unearth new truths for students. 

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Hans Rosling's FactPod: If you dig deep enough might be fortunate enough to stumble across the 18 part Factpod Series which addresses some of the world's most pressing issues such as Ebola, refugee crises and how Mexico is closing the gap on the US. What a gift for students and teachers. This is an amazing showcase of what his possible with data. I wonder what stories we will tell.